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Retro · SNES · Mortal Kombat II - SNES

Mortal Kombat II - SNES

The lettering of Mortal Kombat II - SNES, from font.lol extraction, by font.lol.

Mortal Kombat II - SNES full specimen: name, pangrams, digits and charset strip
LicenseExtraction, publisher IP
Character setCustom character set
Glyphs42 in the cataloged file
CoveragePartial character set, see the map
Formats heldTTF
Source files1 in the wing index

font.lol extraction, Nov 2026: read directly from the Mortal Kombat II.smc cartridge (ROM MD5 a0b9bebbc80958e36292abd9b8fb758e), bank at file offset 0x2a0000; SNES 4bpp tiles, 32 bytes per 8x8 tile, glyph stride 64 bytes (blank tile between glyphs). The glyphs are the small serif text face of the story and versus screens: 42 mapped glyphs from 43 slots, one slot blank in the source.

Charset map

Every candidate codepoint for this character set, drawn where the font covers it and left as an empty box where it does not. Gaps are shown as gaps: a conversion that never had a lowercase is not dressed up as one.

Mortal Kombat II - SNES charset map with gaps shown

License, in full

Class: Extraction, publisher IP. The license text as cataloged from the source:

Extracted by font.lol from the game cartridge for identification and study (2026), and passed through the wing's FontBakery and raster gates before cataloging. The extraction work is font.lol's; no license is granted in the underlying letterforms, which remain the game publisher's intellectual property. font.lol does not distribute this file.

Where it stands

This design is cataloged in the wing index and its specimens have been rendered from the held files, so what you see is the real face with its real coverage. It has not been published to FontSpace, and font.lol does not distribute the file.

This font is showcased for identification. font.lol does not distribute it; distribution follows the license above, through the source where it applies.